NIGHTSHIFT
A prison hospital experiment goes catastrophically wrong β survive 20 minutes against escalating waves in a top-down survival roguelite.
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NIGHTSHIFT is a top-down survival roguelite in the vein of Vampire Survivors, set inside a prison hospital where inmates have secretly been used as subjects in an experimental medical programme. The player moves; everything else β aiming, firing, XP pickup β is automatic. This is the Phase 1 core-movement prototype β one character, one enemy, one weapon, and the full move/level-up/die/restart loop with placeholder shapes standing in for art.
Who it's for: Early playtesting on desktop and mobile to see if the movement, automatic combat, and level-up loop already feel good before more characters, weapons, and enemies get layered on.
An early build with no art assets yet β the player, enemy, and projectiles are all placeholder circles. Whatβs being tested is whether the core loop (move, auto-fight, level up, die, restart) feels good before characters, weapons, enemies, and story get built on top.
Controls: WASD / Arrow keys to move on desktop. Touch and drag anywhere on mobile β a virtual joystick appears under your finger. All aiming and firing is automatic.
Screenshots
Updates
- 2026-08-19 Phase 1 core-movement prototype deployed live at /apps/nightshift/ β one character (Prison Officer), one enemy (Shambler), one weapon (Riot Shotgun), XP/level-up with 3 upgrade choices, health, death, and restart.