RINGFALL
Grapple, swing, release β an arcade physics prototype set on a damaged space station.
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RINGFALL is a fast-paced 2D arcade game about swinging around the structural rings of an abandoned space station with a grappling cable, releasing at the right moment to fly across gaps. This is the Phase 1 physics prototype β a single ring, real pendulum swing physics, gravity, and instant restart on a fall. Built mobile-first with Pointer Events, so it plays the same on touch, mouse, or keyboard.
Who it's for: Early playtesting on both desktop and phone to see if the core swing mechanic feels fun before more rings, procedural generation, and scoring get built.
This is an early, single-mechanic build β thereβs one ring, no scoring, no procedural generation yet. The only thing being tested right now is whether the core loop (attach, swing, release, fly) feels good.
Controls: touch and hold anywhere (or click, or hold Space) to grapple the ring; release to let go. Press R to restart instantly after a fall.
Screenshots
Updates
- 2026-08-08 Phase 1 physics prototype deployed live at /apps/ringfall/ for playtesting β one grapple ring, swing physics, release, fall, and instant restart.